When you open Fireworks you will see some Windows that are different from the type of windows you're used to seeing in a paint program such as Photoshop. |
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The Layers Window controls the order in which objects appear on the screen. Shares across layers Distribution to frames Duplicates a layer, or a Frame when in the Frames Window The Frames Window controls the elements for animations. Onion skinning controls Styles
Window |
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The Objects Window controls the opacity of objects and how they interact with other objects The Stroke Window controls the look of the brush stroke that is applied to the edge of an object. There are many different kinds of Strokes and Textures. There is a preview screen at the bottom of the window to give you an idea of what the brush will look like. You can change the size, color , texture intensity, and softness in this window as well |
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The Fill Window controls the effect that is applied to the area inside of an object. You can control the color, edge controls, and texture, texture intensity in this window as well. Again, there is a preview. The Color Mixer allows for the colors to be defined in five different modes: RGB, Hexadecimal, HSB, CMY or Grayscale. The Swatches Window allows you to work with preset palettes or color. |
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The Options Window shows any options that work with the currently selected tool The Info Window shows the color and position of selected objects |
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Behaviors
Window is where Javascripts are assigned to elements such as rollovers and image maps |
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URL
Manager It also includes an area for URLs that are used frequently to be stored in a library. |
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Find
& Replace allows for easy updating of text and graphics that need changing |
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Project
Log allows the designer to list a series of files currently being worked on and apply changes to all the files in the list. |
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Web
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